public class ChaValueAPI
extends java.lang.Object
| 构造器和说明 |
|---|
ChaValueAPI() |
| 限定符和类型 | 方法和说明 |
|---|---|
static void |
addValue(org.bukkit.entity.Player player,
java.lang.String id,
double amount)
增加玩家的指定值
|
static java.lang.Object |
getValue(org.bukkit.entity.Player player,
java.lang.String id)
获取玩家的指定值
|
static com.github.ginirohikocha.value.entity.Value |
getValueConfig(java.lang.String id)
获取指定值的相关配置信息
|
static boolean |
hasValue(org.bukkit.entity.Player player,
java.lang.String id,
double amount)
判断玩家是否拥有足够的指定值
|
static void |
setValue(org.bukkit.entity.Player player,
java.lang.String id,
double amount)
设置玩家的指定值
|
static void |
setValue(org.bukkit.entity.Player player,
java.lang.String id,
java.lang.String string)
设置玩家的指定值
|
static void |
subValue(org.bukkit.entity.Player player,
java.lang.String id,
double amount)
减少玩家的指定值
|
public static java.lang.Object getValue(org.bukkit.entity.Player player,
java.lang.String id)
player - 玩家,null时为系统值id - 值IDpublic static com.github.ginirohikocha.value.entity.Value getValueConfig(java.lang.String id)
id - 值IDpublic static void addValue(org.bukkit.entity.Player player,
java.lang.String id,
double amount)
player - 玩家,null时为系统值id - 值IDamount - 增加值public static void subValue(org.bukkit.entity.Player player,
java.lang.String id,
double amount)
player - 玩家,null时为系统值id - 值IDamount - 减少值public static void setValue(org.bukkit.entity.Player player,
java.lang.String id,
double amount)
player - 玩家,null时为系统值id - 值IDamount - 值public static void setValue(org.bukkit.entity.Player player,
java.lang.String id,
java.lang.String string)
player - 玩家,null时为系统值id - 值IDstring - 值public static boolean hasValue(org.bukkit.entity.Player player,
java.lang.String id,
double amount)
player - 玩家,null时为系统值id - 值IDamount - 值