猹の交易
配置文件
yml
############################
# 插件验证 #
############################
apiKey: "apiKey"
############################
# 全局设置 #
############################
enable:
# 是否启用邀请交易确认界面
invite-tip: true
# 是否开启宝可梦交易(需要前置mod)
pixelmon:
enable: false
# 宝可梦是否至少保留一只
keep-one: true
# 宝可梦显示名称
name: "&r{pokemon_name}"
# 宝可梦信息显示
lore:
- "&6昵称:&3{poke_name}"
- "&6闪光:{poke_shiny} &6等级:&a{poke_level}"
- "&6可否繁殖:{has_key_unbreedable}"
- "&6个体值:&a{poke_ivs}"
- "&6生命:&a{poke_ivs_hp} &6攻击:&a{poke_ivs_attack}"
- "&6防御:&a{poke_ivs_defence} &6速度:&a{poke_ivs_speed}"
- "&6特防:&a{poke_ivs_specialDefence} &6特攻:&a{poke_ivs_specialAttack}"
- "&6努力值:&a{poke_evs}"
- "&6生命:&a{poke_evs_hp} &6攻击:&a{poke_evs_attack}"
- "&6防御:&a{poke_evs_defence} &6速度:&a{poke_evs_speed}"
- "&6特防:&a{poke_evs_specialDefence} &6特攻:&a{poke_evs_specialAttack}"
- "&6特性:&a{poke_ability}"
tags: #自定义标签变量
has_key_unbreedable: "unbreedable" #{开启后变量使用标签}
# 交易税率
tax:
# 默认权限组
default:
perm: "default"
# 每个物品收费
item: 10
# 金币百分比收费
money: 0.1
# 每个宝可梦收费(需开启宝可梦功能)
pixelmon: 100
vip1:
perm: "chatrade.vip1"
item: 1
money: 0.05
pixelmon: 10
# 头像路径变量
head: "%chasns_player_head%"
# 头像框路径变量
frame: "%chasns_player_frame%"
# 交易可用栏数
slots: 9
# 交易距离限制,-1为无限制
distance: 10
# 交易限制物品,lore含有该内容禁止交易
blacklist:
- "限制级"
- "无法出售"
- "禁止交易"
# 允许交易的世界,留空时为所有世界均允许
whitelist-world: [ ]
语言文件
yml
money-not-enough: "§c你的金钱不足"
item-in-blacklist: "§c该物品不能交易"
world-not-allowed: "§c该世界不允许交易"
target-not-found: "§c找不到目标玩家"
player-is-self: "§c不能与自己交易"
player-in-trading: "§c{player}正在交易中"
trade-too-far: "§c交易距离太远"
trade-not-lock: "§c交易未锁定,无法确认"
trade-success: "§a交易成功"
trade-cancel: "§c{player}取消了交易"
trade-fail: "§c{player}余额不足,交易失败"
trade-apply-send: "§a已发送交易申请"
trade-apply-receive: "§c{player}申请与你交易,请在30秒内接受"
trade-accept-fail: "§c暂无与你的交易申请"
invite-title: "交易邀请"
invite-content: "§c{player}申请与你交易,请在30秒内接受"
# 龙核界面变量
title: "与{target_player}的交易"
money: "{target_money}"
target_slot_texture_x: "背景.x + 背景.width*0.08 + w*0.04*{index}"
target_slot_slot_x: "背景.x + 背景.width*0.08 + w*0.04*{index}"
self_slot_texture_x: "背景.x + 背景.width*0.08 + w*0.04*{index}"
self_slot_slot_x: "背景.x + 背景.width*0.08 + w*0.04*{index}"